Build Log
  

------- Build started: Project: effects, Configuration: Xbox Consumer DVD|Xbox -------

Command Lines
  
Creating temporary file "c:\dev\Avalanche\GameLib\Effects\Xbox Consumer DVD\RSP00004A.rsp" with contents
[
/O2 /I "C:\Dev\Avalanche\Engine" /I "C:\Dev\Avalanche\GameLib" /D "NDEBUG" /D "WIN32" /D "_XBOX" /D "DIRECTX" /D "MMX_OK=1" /D "DSKINNER" /D "CDROM" /D "CONSUMER_BUILD" /FD /EHsc /MT /Yu"Effects/EffectsPCH.h" /Fp"Xbox Consumer DVD/effects.pch" /Fo"Xbox Consumer DVD/" /Fd"Xbox Consumer DVD/vc70.pdb" /W3 /c /Zi /TP  -GL -G6 -Gr
.\worldspacedistort.cpp
.\widget.cpp
.\ttsys.cpp
.\ttread.cpp
.\ttrack.cpp
.\ttemit.cpp
.\tracer.cpp
.\ssemgr.cpp
.\sseffect.cpp
.\splinefog.cpp
.\simplerb.cpp
.\siggen.cpp
.\shatter.cpp
.\scenesetup.cpp
.\pnoise.cpp
.\lensflare.cpp
.\lensele.cpp
.\leafblow.cpp
.\leaf.cpp
.\haloele.cpp
.\halo.cpp
.\fullscreendistort.cpp
.\fsdsys.cpp
.\fsdfx.cpp
.\footstep.cpp
.\fastnoise.cpp
.\dtracer.cpp
.\dropshad.cpp
.\damageanim.cpp
.\collisionparticle.cpp
.\canihf.cpp
.\bloom.cpp
.\anihf.cpp
.\ahfmgr.cpp
.\decal\staticdecal.cpp
.\decal\rdecal.cpp
.\decal\fadedecal.cpp
.\decal\decalset.cpp
.\decal\decalemit.cpp
.\decal\decal.cpp
.\decal\adecal.cpp
.\sfx\specialfx.cpp
.\sfx\sfxtrigger.cpp
.\sfx\sfxsys.cpp
.\sfx\sfxpemit.cpp
.\sfx\sfxlight.cpp
.\sfx\sfxfss.cpp
.\sfx\sfxdistort.cpp
.\Water\WaterUpdate.cpp
.\Water\WaterSubdivision.cpp
.\Water\WaterSpriteEffect.cpp
.\Water\WaterSprite.cpp
.\Water\WaterRender.cpp
.\Water\WaterPool.cpp
.\Water\WaterPhysics.cpp
.\Water\WaterMgr.cpp
.\Water\WaterEquation.cpp
.\Water\Water.cpp
]
Creating command line "cl.exe @"c:\dev\Avalanche\GameLib\Effects\Xbox Consumer DVD\RSP00004A.rsp" /nologo"
Creating temporary file "c:\dev\Avalanche\GameLib\Effects\Xbox Consumer DVD\RSP00004B.rsp" with contents
[
/O2 /I "C:\Dev\Avalanche\Engine" /I "C:\Dev\Avalanche\GameLib" /D "NDEBUG" /D "WIN32" /D "_XBOX" /D "DIRECTX" /D "MMX_OK=1" /D "DSKINNER" /D "CDROM" /D "CONSUMER_BUILD" /FD /EHsc /MT /Yc"Effects/EffectsPCH.h" /Fp"Xbox Consumer DVD/effects.pch" /Fo"Xbox Consumer DVD/" /Fd"Xbox Consumer DVD/vc70.pdb" /W3 /c /Zi /TP  -GL -G6 -Gr
.\EffectsPCH.cpp
]
Creating command line "cl.exe @"c:\dev\Avalanche\GameLib\Effects\Xbox Consumer DVD\RSP00004B.rsp" /nologo"
Creating temporary file "c:\dev\Avalanche\GameLib\Effects\Xbox Consumer DVD\RSP00004C.rsp" with contents
[
/Ox /Og /Ob1 /Oi /I "C:\Dev\Avalanche\Engine" /I "C:\Dev\Avalanche\GameLib" /D "NDEBUG" /D "WIN32" /D "_XBOX" /D "DIRECTX" /D "MMX_OK=1" /D "DSKINNER" /D "CDROM" /D "CONSUMER_BUILD" /FD /EHsc /MT /Yu"Effects/EffectsPCH.h" /Fp"Xbox Consumer DVD/effects.pch" /Fo"Xbox Consumer DVD/" /Fd"Xbox Consumer DVD/vc70.pdb" /W3 /c /Zi /TP  -GL -G6 -Gr
.\Water\WaterCollide.cpp
]
Creating command line "cl.exe @"c:\dev\Avalanche\GameLib\Effects\Xbox Consumer DVD\RSP00004C.rsp" /nologo"
Creating temporary file "c:\dev\Avalanche\GameLib\Effects\Xbox Consumer DVD\RSP00004D.rsp" with contents
[
/OUT:"Xbox Consumer DVD/effects.lib" /NOLOGO /LTCG
".\Xbox Consumer DVD\Water.obj"
".\Xbox Consumer DVD\WaterCollide.obj"
".\Xbox Consumer DVD\WaterEquation.obj"
".\Xbox Consumer DVD\WaterMgr.obj"
".\Xbox Consumer DVD\WaterPhysics.obj"
".\Xbox Consumer DVD\WaterPool.obj"
".\Xbox Consumer DVD\WaterRender.obj"
".\Xbox Consumer DVD\WaterSprite.obj"
".\Xbox Consumer DVD\WaterSpriteEffect.obj"
".\Xbox Consumer DVD\WaterSubdivision.obj"
".\Xbox Consumer DVD\WaterUpdate.obj"
".\Xbox Consumer DVD\sfxdistort.obj"
".\Xbox Consumer DVD\sfxfss.obj"
".\Xbox Consumer DVD\sfxlight.obj"
".\Xbox Consumer DVD\sfxpemit.obj"
".\Xbox Consumer DVD\sfxsys.obj"
".\Xbox Consumer DVD\sfxtrigger.obj"
".\Xbox Consumer DVD\specialfx.obj"
".\Xbox Consumer DVD\adecal.obj"
".\Xbox Consumer DVD\decal.obj"
".\Xbox Consumer DVD\decalemit.obj"
".\Xbox Consumer DVD\decalset.obj"
".\Xbox Consumer DVD\fadedecal.obj"
".\Xbox Consumer DVD\rdecal.obj"
".\Xbox Consumer DVD\staticdecal.obj"
".\Xbox Consumer DVD\ahfmgr.obj"
".\Xbox Consumer DVD\anihf.obj"
".\Xbox Consumer DVD\bloom.obj"
".\Xbox Consumer DVD\canihf.obj"
".\Xbox Consumer DVD\collisionparticle.obj"
".\Xbox Consumer DVD\damageanim.obj"
".\Xbox Consumer DVD\dropshad.obj"
".\Xbox Consumer DVD\dtracer.obj"
".\Xbox Consumer DVD\EffectsPCH.obj"
".\Xbox Consumer DVD\fastnoise.obj"
".\Xbox Consumer DVD\footstep.obj"
".\Xbox Consumer DVD\fsdfx.obj"
".\Xbox Consumer DVD\fsdsys.obj"
".\Xbox Consumer DVD\fullscreendistort.obj"
".\Xbox Consumer DVD\halo.obj"
".\Xbox Consumer DVD\haloele.obj"
".\Xbox Consumer DVD\leaf.obj"
".\Xbox Consumer DVD\leafblow.obj"
".\Xbox Consumer DVD\lensele.obj"
".\Xbox Consumer DVD\lensflare.obj"
".\Xbox Consumer DVD\pnoise.obj"
".\Xbox Consumer DVD\scenesetup.obj"
".\Xbox Consumer DVD\shatter.obj"
".\Xbox Consumer DVD\siggen.obj"
".\Xbox Consumer DVD\simplerb.obj"
".\Xbox Consumer DVD\splinefog.obj"
".\Xbox Consumer DVD\sseffect.obj"
".\Xbox Consumer DVD\ssemgr.obj"
".\Xbox Consumer DVD\tracer.obj"
".\Xbox Consumer DVD\ttemit.obj"
".\Xbox Consumer DVD\ttrack.obj"
".\Xbox Consumer DVD\ttread.obj"
".\Xbox Consumer DVD\ttsys.obj"
".\Xbox Consumer DVD\widget.obj"
".\Xbox Consumer DVD\worldspacedistort.obj"
]
Creating command line "lib.exe @"c:\dev\Avalanche\GameLib\Effects\Xbox Consumer DVD\RSP00004D.rsp""
Output Window
  
Compiling...
EffectsPCH.cpp
Compiling...
worldspacedistort.cpp
widget.cpp
ttsys.cpp
ttread.cpp
ttrack.cpp
ttemit.cpp
tracer.cpp
ssemgr.cpp
sseffect.cpp
splinefog.cpp
simplerb.cpp
siggen.cpp
shatter.cpp
scenesetup.cpp
pnoise.cpp
lensflare.cpp
lensele.cpp
leafblow.cpp
leaf.cpp
haloele.cpp
Compiling...
halo.cpp
fullscreendistort.cpp
fsdsys.cpp
fsdfx.cpp
footstep.cpp
fastnoise.cpp
dtracer.cpp
dropshad.cpp
damageanim.cpp
collisionparticle.cpp
canihf.cpp
bloom.cpp
anihf.cpp
ahfmgr.cpp
staticdecal.cpp
rdecal.cpp
fadedecal.cpp
decalset.cpp
decalemit.cpp
decal.cpp
Compiling...
adecal.cpp
specialfx.cpp
sfxtrigger.cpp
sfxsys.cpp
sfxpemit.cpp
sfxlight.cpp
sfxfss.cpp
sfxdistort.cpp
WaterUpdate.cpp
WaterSubdivision.cpp
WaterSpriteEffect.cpp
WaterSprite.cpp
WaterRender.cpp
WaterPool.cpp
WaterPhysics.cpp
WaterMgr.cpp
WaterEquation.cpp
Water.cpp
Compiling...
WaterCollide.cpp
Creating library...
Results
  
Build log was saved at "file://c:\dev\Avalanche\GameLib\Effects\Xbox Consumer DVD\BuildLog.htm"
effects - 0 error(s), 0 warning(s)